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The Latest RPG News
Sunday - May 11, 2008![]() | Age of Decadence - Tour around Teron PC: Single-Player RPG) | Posted by Lydias @ 10:39 - Top ![]() |
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There's an art Tour of the town of Teron with AoD Lead Artist Oscar on offer over at the Age of Decadence forums:
Cliky to view!
While Vince and Nick are busy with other stuff, I decided to take Titus for a stroll and decorate Teron a little more. I want to show you some screenshots of the place, and you can tell me what you think about them and how they can be improved. Before you ask, I removed the NPCs so they wouldn't distract, and to allow you to get a better feeling of the area itself.
Cliky to view!
Source: Iron Tower Studios
![]() | Jade Empire (Xbox): The Flawed Champion @ Twenty Sided Xbox: Single-Player RPG) | Posted by Lydias @ 10:35 - Top ![]() |
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Shamus Young at Twenty Sided has a Jade Empire retrospective focusing on interesting character flaws (and heavy on spoilers)as part of the May Roundtable at Man Bytes Blog:
blockquote>
It’s tough to have character flaws in a real RPG game. (Japanese RPGs get away with it (I almost wrote this post about Tidus) and while I love jRPGs, they aren’t really “role playing games” as much as “role watching games”.) Usually the main character is supposedly an empty vessel for the player to fill, and the game designer can’t normally get away with sneaking in any flaws without it feeling contrived, alienating, or railroad-y. I love the way Jade Empire imparted a flaw on the main character by simply borrowing it from the player.
Read more Here
blockquote>
It’s tough to have character flaws in a real RPG game. (Japanese RPGs get away with it (I almost wrote this post about Tidus) and while I love jRPGs, they aren’t really “role playing games” as much as “role watching games”.) Usually the main character is supposedly an empty vessel for the player to fill, and the game designer can’t normally get away with sneaking in any flaws without it feeling contrived, alienating, or railroad-y. I love the way Jade Empire imparted a flaw on the main character by simply borrowing it from the player.
Read more Here
Source: Twenty Sided
![]() | Mythos - Round Table discussion @ Mythos Conclave PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:28 - Top ![]() |
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Mythos Conclave have posted the logof their recent IRC chat about The Overworld which was attended by Mythos CM Taylor Balbi:
Read the whole transcript Here
<%G-15> Is there any indication of the size of the Overworld yet ?
people
<@TaylorFSS`home> We’re looking at how many we can cram into an overworld, we really won’t know the true number until it reaches you guys. We’re thinking 100+ will be sharing an Overworld. Also, transferring from one overworld instance to the other will require you to be in a safe area.
real human beings
overworld is what is replacing the paths betwseen cities
Read the whole transcript Here
Source: Mythos Guru
![]() | Space Siege - Trailer @ RPS PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:15 - Top ![]() |
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![]() | Gothic 4: Arcana - Screens at Tiscali PC: Single-Player RPG) | Posted by Lydias @ 10:05 - Top ![]() |
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![]() | Dungeon Lords - Retrospective: Aging Nicely or Turning To Vinegar? @ RPG Watch PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:23 - Top ![]() |
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RPG Watch have taken a backwards look at Dungeon Lords:
Read the rest of the article Here
So why play it again? Quite simply, because of two posts I read on two different forums. One extolled the fact that someone had discovered the game about a year before and was greatly enjoying it, and the other was someone comparing it favorably against some other games and saying that the rest of us were poisoned by dealing with all of the release turmoil. So I decided to attempt to start fresh with the game.
The installation is fairly painful - there are a ton of files in the game directory rather than using compressed bulk files for most things, so it is a slow process despite being only three CD's. Uninstalling is no quicker. After installation (I'll assume the Collector's Edition to avoid the need to apply patches), you start the game and get to watch a brief cutscene of a battle between two wizards and a long slideshow accompanied by a *really* long bit of backstory that will make no sense and that you'll never remember anyway. Suffice it to say that there is some crap going on and you'll have to deal with it.
Read the rest of the article Here
Source: RPG Watch
![]() | Mass Effect - BioWare/EA cancel plans for 10-day re-authentication PC: Single-Player RPG) | Posted by Lydias @ 11:19 - Top ![]() |
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Someone at Bioware has been listening to the furore over the plans for re-authentication, Jay Watamaniuk, the CM, has posted in the official forums:
Read the rest of the post Here
There has been a lot of discussion in the past few days on how the security requirements for Mass Effect for PC will work. BioWare, a division of EA, wants to let fans know that Mass Effect will not require 10- day periodic re-authentication.
BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.
Read the rest of the post Here
Source: Mass Effect Forums
![]() | Hellgate: London - The Lowdown on Patch 2.0 and 2.1 @ Official Forums PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:36 - Top ![]() |
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The newly-opened-up Hellgate: London forums have some information on upcoming patches 2 and 2.1:
Read more about the patches Here
Discover that which awaits you in the Abyss, brave Hellgaters! The Abyss Chronicles (Patch 2) is rapidly taking shape and form and we’re ready to share some of its most exciting offerings with you. As Hellgate: London’s second major content update, the Abyss Chronicles boasts an impressive and lengthy list of new features including a major class rebalance, new environments, new enemies, new skills, new bosses, and new inventory slots . Then there’s the Consignment House, Attribute Respec Vendor, item linking, achievement rewards, and lots more. Suffice to say, the Abyss Chronicle is big. Very big.
Plans are already underway for the patches beyond the Abyss Chronicles. A small content summary for Patch 2.1 has been included as well. This update will open up an entirely new side to Hellgate: London in the form of ranked player versus player (PvP) gameplay. Originally slated for release with the Abyss Chronicles, the decision to release new PvP content as part of a supplemental patch was brought about by a desire to introduce five cohesive elements of PvP in a single update: ranking, matchmaking, rewards, achievements, and Capture The Flag. Together, these features will provide a robust PvP experience within the Hellgate: London universe.
Read more about the patches Here
Source: Hellgate Guru
![]() | Mass Effect - Demiurge studio interview @ Play.tm PC: Single-Player RPG) | Posted by Lydias @ 17:05 - Top ![]() |
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Play.tm has an interview with Demiurge studio boss Al Reed about the studio's role in creating Mass Effect on the PC:
the whole interview can be found Here
Thanks for speaking with us Al, how much involvement has Demiurge had with BioWare in moving Mass Effect to the PC?
Howdy! Demiurge has been involved in every step of moving Mass Effect to the PC. Even before the Xbox 360 version hit the shelves, we were working closely with BioWare to craft the best experience possible for the PC version of the game.
the whole interview can be found Here
Source: Play.tm
![]() | Fallout 3 - Music Interview @ Bethblog PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:54 - Top ![]() |
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The Bethblog has an interview with the recently-announced composer for Fallout 3, Inon Zur:
Check out the rest Here
Tell me about your career as a video game composer. How did you get your start?
I started composing music for video games about 1997. The first game that I composed was Planet Academy. I got to know my agent Bob Rice at this time, and he introduced me to Interplay. I did many games for them, at least three of the Star Trek games, Icewind Dale 2, and Baldur’s Gate, Throne of Baal, and also Fallout Tactics.
This is actually where my relationship with Fallout started. I really fell in love with this kind of musical concept, which is totally different from other games. It’s totally mood driven rather than thematic or rhythmically driven. The music is basically trying to cater to a certain mood, while not using much of what you’d really expect from a regular score. It’s a little different.
Check out the rest Here
Source: Bethblog
![]() | Mass Effect - PC Previews PC: Single-Player RPG) | Posted by Lydias @ 12:58 - Top ![]() |
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Blue's is pointing out three Mass Effect PC Previews. The first is from IGN:
then we have Games Radar:
and finally GameSpy:
And, yes, we asked BioWare Community Coordinator Chris Priestly about the online verification system that's caused somewhat of an uproar recently. According to Priestly, when you install the game it will ask you to input the CD key that comes with it. The game will then check online to authorize the key. You won't need the disc in the drive to play, as everything is on the hard drive. About every 10 days or so, the game will recheck your activation online. The game can be activated about three times, but if you need more than that (let's say your hard drive keeps dying) you can call customer support. On paper, it sounds reasonable, but anti-piracy systems can sometimes cause a ton of headaches. We'll have to see where Mass Effect falls when it ships, but this does look like a very cool game, even if you've played the Xbox 360 version already.
then we have Games Radar:
These small changes don't sound like much, but when you combine them all with slightly sharper graphics, controls, and faster loading times, playing Mass Effect felt less like a watered down console port and more like we were playing a great game that's finally come home to the platform it was always best suited for, the PC. The PC version will release on May 27 and while the retail version won't include the "Bring Down the Sky" pack, you'll be able to download the extra missions for free once you've installed the game. In the meantime, we've got some fresh screenshots and gameplay clips. Take a gander and enjoy.
and finally GameSpy:
The thought has definitely occurred to anyone who's played both MMOs and Mass Effect: "This game could use a hot bar!" BioWare and Demiurge agree, and have implemented one into the PC port. You get eight slots, all bound to your number keys, to which you can map abilities. Only Shepherd's abilities can be bound, though -- you can't control allies directly beyond issuing them commands via the tactical hud. One great side-effect of the keybinds is the quick-paced approach to combat that it enables. If you remember Mass Effect on 360 as being relatively subdued and methodical, you might enjoy the PC version's brisker take on running, gunning and biotic-slinging.
Source: Blue's News
![]() | Bioshock - Gore Verbinski to direct the movie PC: Single-Player RPG) | Posted by Lydias @ 12:39 - Top ![]() |
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According to a report in Variety:
Read the rest of the story Here
Universal and Gore Verbinski are going into "Bioshock."
Studio has signed a deal to turn last year's hit videogame, which won numerous awards and sold more than 2 million units worldwide, into a film.
The "Pirates of the Caribbean" helmer is attached to direct and produce. "Aviator" scribe John Logan is in talks to pen the screenplay.
"Bioshock" publisher Take-Two Interactive is getting a multimillion-dollar advance against gross points on the pic. It's believed to be the biggest videogame-to-movie deal since 2005, when U and Fox signed onto the since aborted "Halo" pic, for which Microsoft got $5 million against 10%.
Read the rest of the story Here
Source: Variety
![]() | NWN - Podcast 54 now out @ NWN - Podcast PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:26 - Top ![]() |
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The latest NWN Podcast has hit the airwaves:
Listen to it Here
Hoist the anchor and hold onto the rail… There be pirates aboard the podcast! Dave, left defenseless at the helm, is unable to stop Skunkeen’s mutiny… so he joins in… will the podcast ever be the same?
Bob aka FFBJ is subjected to Dave’s rambling interviewing techniques which have been deemed torture by numberous human-rights organizations. Rest assured Bob weathers the storm and delivers an intimate look into making a world come alive.
Listen to it Here
Source: NWN Podcast
![]() | Sacred 2 - Q and A @ GamePro PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:41 - Top ![]() |
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GamePro have posted part one of a Q and A with the team behind Sacred 2:
Read the whole thing Here
GamePro: Sacred II is another game with influences dating back to Diablo. First off, how will Sacred II appeal to Diablo fans? Second, how does it improve upon that time-tested formula?
AE: Sacred 2 will appeal to all people who are interested in fantasy RPGs with unique designs and strong stories. The influence of Diablo is just part of the backbones, but isn't the only influence. Sacred 2 offers so much more.
Read the whole thing Here
Source: GamePro
![]() | Age of Decadence: Vince D. Weller Interview #3 @ Star Wars Knights PC: Single-Player RPG) | Posted by Lydias @ 09:54 - Top ![]() |
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And on to Part 3 of the mammoth Vince D. Weller interview:
You can read the rest Here
So, what's the creative process like for you? How did you manage to come up with all of this?
I start somewhere (could be any point of the game, even the endings) and then sort through the possibilities that could either lead to this event or could be created by it. Then I pick what fits the most and creates the most interesting scenarios. Sometimes it comes easy, sometimes I have to play with concepts for weeks until something really good comes to mind.
You can read the rest Here
Source: Star Wars Knights
![]() | Mass Effect - New Screens @ WorthPlaying PC: Single-Player RPG) | Posted by Lydias @ 09:39 - Top ![]() |
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![]() | Bethesda - Inside The Vault: Emil Pagliarulo Posted by Lydias @ 09:28 - Top ![]() |
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A revisited Inside the Vault this week as Emil Pagliarulo answers some rather different questions:
You can pick up the rest at the
Bethblog
How frakking cool is the Fallout 3 Collector’s Edition?
Personally, I only get a Collector’s Edition of a game if it comes with something substantial. The lockbox and duffel bag for GTA IV, for example.
So I was really psyched when I learned we were doing the bobblehead and lunchbox, similar the ones we included in the press kit for our big announcement event several months ago. That’s some really sweet Fallout swag, yeah.
You can pick up the rest at the
Bethblog
Source: BethBlog
![]() | Two Worlds - Dev Blog @ 1UP PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:46 - Top ![]() |
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Reality Pump's Mirek Dymek continues his blog over at 1UP:
Read it all Here
"The Temptation" Business
I know by now you think are an expert when it comes to monster insects, such as the Tranchidis, in Antaloor and nothing will surprise you, but "The Temptation" will render you speechless. In "The Temptation", the Trachidis species has continued to evolve and the latest member of the family is a combination of the ant and the fly. Naturally, this one's an awful lot bigger than our tiny insect friends from which it originates. The highly developed wings of the Trachidis give it amazing maneuverability. However, since its eyes are relatively useless, it has to rely almost 100% on its remaining senses. This weakness could be all an opponent needs to take the advantage.
Read it all Here
Source: 1UP
![]() | Fallout 3 - Interview @ Game Theory Show PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:38 - Top ![]() |
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The Game Theory Show podcast episode 50 takes the form of an interview with Emil Pagliarulo :
Listen to it all Here
Fallout 3 lead designer Emil Pagliarulo from Bethesda Softworks joins Gary, Colin and producer Kris to talk about storytelling in open-ended games, bringing a hardcore PC franchise to the mass console market and other topics related to what might be the most anticipated RPG of '08. Also, we talk about the integrity (or lack thereof?) of exclusive game reviews, the dwindling purpose behind E3 and potential hardware price cuts later this year.
Listen to it all Here
Source: Game Theory Show
![]() | Sacred 2 - A preview and a Blind Guardian video PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:54 - Top ![]() |
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A couple of bits of Sacred 2 news today. First, the preview from Games Radar:
Then, a href="http://www.gamersuniverse.com/gr/tv.php?vidid=239" target="_blank">Games Universe have a video of Blind Guardian's recent MoCap session for the game with accompanying sound.
Although it certainly isn’t going to break the Diablo clone mold, Sacred 2 is shaping up to be bigger, deeper, and more replayable than its predecessor. Its massive free-form world distinguishes it from most other action RPGs and should make it another genre contender - and I’m looking forward to playing through the campaign in multiplayer.
Then, a href="http://www.gamersuniverse.com/gr/tv.php?vidid=239" target="_blank">Games Universe have a video of Blind Guardian's recent MoCap session for the game with accompanying sound.
![]() | Geneforge 5 - Details at Spiderweb Forums PC: Single-Player RPG) | Posted by Lydias @ 11:48 - Top ![]() |
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Spiderweb reveal a few more nuggets of info on Geneforge 5:
Read more Here
It's tough work. It has been a real challenge to find a way to end the series in a plausible and satisfying way and to give the player a real role in it. It is really important to me for the game to reflect that this is a large world, full of a lot of powerful people. The player gets to have a small but pivotal role in ending the war. There are heroes and generals running around. You are the agent acting behind to scenes to help one faction be triumphant. I really like this aspect of it. It feels like the right balance between making the player significant and part of a larger world.
As I said before, there are five game-winning factions. You can play through much of the game, meeting people and finding out who the factions are, and then decide which one to join. Some are reasonable. Some are pretty crazy. All provide satisfying endings to the saga.
I have done a lot of work on the interface. Geneforge 5 now supports OpenGL and will tap some of the power of your graphics card.
In Geneforge 5, you can play the game on any size of monitor and you can play the game in a window. If you have a huge monitor, you can see a huge chunk of the terrain around you. It really makes a big difference.
Read more Here
Source: Spiderweb Software
![]() | Fable 2 - News next week? Xbox 360: Single-Player RPG) | Posted by Lydias @ 11:34 - Top ![]() |
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The Fable 2 Development Blog has news of upcoming excitement:
Check out the Blog
Here
I also came into work on Monday (yesterday, which was a bank holiday) with about 70 other people and today is just a normal working day. A lot is happening, if you are anxious to find out something new about Fable 2, I suggest you make sure you've got access to the internet, next week! Yes we are planning something (quite) big-ish.
Check out the Blog
Here
Source: Fable 2
![]() | Age of Decadence: Vince D. Weller Interview #2 @ Star Wars Knights PC: Single-Player RPG) | Posted by Lydias @ 11:06 - Top ![]() |
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The second part of the Vince D. Weller Interview is up at Star Wars Knights:
The rest can be found Here
What are your thoughts on "Jack Bauer in space" syndrome (i.e. the growing trend to remove the choice between good and evil from RPGs)?
I haven't played Mass Effect, so I can't comment on the qualities of the game or the "Bauer in space" syndrome, but here is what I think about good and evil choices:
Good and evil are subjective concepts and I think that developers should never present the player with clearly marked "good" and "evil" options. Since [this is] a Star Wars site, let's use the Anakin's fall in Ep. 3. From his perspective the mistrustful and arrogant Jedi Council plotted against and tried to assassinate the chancellor chosen by everyone, the chancellor who supported and trusted him. Was siding with the chancellor and turning against the Jedi an evil act? Not at all. Anakin was given reasons to act the way he did, and that's how RPGs should be designed.
The rest can be found Here
Source: Star Wars Knights
![]() | Hellgate: London - Froums now available to all PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:46 - Top ![]() |
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From the Hellgate: London site:
The official Hellgate: London forums no longer require that users sign in to view them. This enables visitors who do not possess accounts to browse all sections of the boards. Visitors can also use the search function and Dev Tracker. Signing in to an account is required before a user can post.
Source: Hellgate: London
![]() | Fallout 3 - Composer announced PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:28 - Top ![]() |
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From the Press Release:
Link
There are some sample tracks on the Fallout 3 website for you to listen to.
May 7, 2008 (Rockville, MD) — Bethesda Softworks®, a ZeniMax Media company, announced today that Inon Zur has created the original musical score for Bethesda Softworks’ highly anticipated post-apocalyptic video game, Fallout® 3. Zur, an award-winning composer, has created numerous scores for films, television, and new media.
“We’ve wanted to work with Inon for a long time,” said Todd Howard executive producer of Fallout 3. “He brings so much to the table, in terms of his talent, background, and the music that’s influenced him. He’s created a score that has epic sweep; from the lonely ambience of the wasteland to dramatic fights for survival.”
Fallout 3 features one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.
“Fallout 3 is one of the most engaging and demanding projects I've scored,” said Inon Zur. “It was very rewarding to put all my creative energy into supporting Bethesda's vision for the game. I’m very proud of the outcome, and look forward to sharing the music with the players."
In addition to scoring a number of best-selling video games, Zur’s music has been featured in many high-profile projects including Hollywood film trailers, network television productions, CGI movies, and symphony concerts. Most recently, Zur has composed music for CBS’ ‘Ghost Whisperer: The Other Side’ TV webisode series as well as the Marvel Kids webisodes for ‘IRON MAN’.
Currently under development at Bethesda Game Studios – creators of award-winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year – Fallout 3 is slated for release this Fall on Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.
For more information on Inon Zur visit http://www.inonzur.com/http://.
Link
There are some sample tracks on the Fallout 3 website for you to listen to.
Source: Fallout 3
![]() | Fallout 3 - Interview: Fallout 3 and the Console Masses @ Next-Gen PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:17 - Top ![]() |
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Fallout 3's Emil Pagliarulo talks to Next-Gen about Pc to console migration and the importance of narrative:
Click to read the full interview!
Is there any truth to some peoples' opinion--and this is a lot of the hardcore Fallout fans that are saying this--that games like Oblivion and Fallout 3 that are targeted towards a very large console audience have been, put most cynically, "dumbed down," or more positively, "made more accessible"? Is there any truth to that? Have you made concessions for the mass market?
It's funny. I look at Fallout when I play it every day, and I sometimes think that there's a lot of old-school hardcore PC stuff in there too, and part of me thinks, "God, is this too inaccessible for console players?" There's a lot of dialogue to read, a lot of just hacking computers and looking through things like "VAT." I don't know. Sometimes I think it's just the opposite. So I don't feel like we're dumbing down the franchise.
...I think we're starting to find that there is a market for [hardcore "PC RPGs" on consoles]. People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.
But we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.
Click to read the full interview!
Source: Next-Gen.Biz
![]() | Numen: Contest of Heroes - Q&A @ The Avid Gamer PC: Single-Player RPG) | Posted by Lydias @ 11:12 - Top ![]() |
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The Avid Gamer has a Q and A with the team behind Numen: Contest of Heroes:
Pick up the rest of the Q and A Here
What influences have you drawn upon, games? Myths? Literature?
When we populated the world of Numen with monsters we certainly used a lot of reference. There are numerous books and other resources on mythical beasts, heroes and gods. But we also did want to bring something new and fresh to the game. What’s the point of exploring if you already know all the monsters you are likely to face? So we decided to introduce, along with the things you’d expect from a game set in this era, also some unique monsters, spells and features.
Pick up the rest of the Q and A Here
Source: The Avid Gamer
![]() | Mass Effect - Copy Protection details PC: Single-Player RPG) | Posted by Lydias @ 11:11 - Top ![]() |
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Mass Effect is going to have some "interesting" copy protection when it hits the PC. This is taken from Wired:
Read more Here or trawl the very long threads at the Mass Effect Forums
The PC version of Mass Effect is going to include some fairly serious security measures that may prove to be more of a threat to the game's popularity than they are to piracy.
According to Derek French, Mass Effect's technical producer at BioWare, the game's security begins with the same SecuROM online activation that aggravated so many owners of BioShock for PC. The system allows the user to activate the game three times before being required to contact a customer service rep to have it reactivated.
Mass Effect's security goes one step further, however, by dialing in every five to ten days to double check that your current CD Key and computer info matches the data that was submitted when you first activated the game.
Read more Here or trawl the very long threads at the Mass Effect Forums
Source: Wired
![]() | Fallout 3 - Ubisoft to publish in Europe? PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:15 - Top ![]() |
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NMA quote German site 4players.de:
Ubisoft has gone into agreement with Bethesda Softworks and has become the seller of the post-apocalyptic role-playing game in large parts of Europe, including Germany, Switzerland and Austria. This comes from a press release of the publisher. In this it stays with the indicated release date of Autumn this year. Alain Corre, Executive Directorf with Ubisoft knows that expectations are enormous for the popularly anticipated sequel and is sure, "that Fallout 3 will have the success of the earlier blockbuster, like for example TES IV: Oblivion".
Source: NMA
![]() | Age of Decadence: Vince D. Weller Interview #1 @ Star Wars Knights PC: Single-Player RPG) | Posted by Lydias @ 08:56 - Top ![]() |
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Star Wars Knights have part #1 (of 3) of a very long and interesting interview with Iron Tower Studio's Vince D Weller:
You can read the full first section of the interview Here
In countless interviews and forum posts you've spoken about "choice and consequence." Would you like to explain to our readers what that means, exactly? From here it sounds little more than a buzz word -- like "extreme" or "epic".
Buzzwords like extreme, epic, next-generation, etc. describe nothing and mean nothing. Reading that game X is epic tells you nothing. These concepts are subjective and since gaming journalism tends to attract the dumbest, you can read deep thoughts like KotOR is the pinnacle of greatness in TB RPGs or KotOR's story in fact is one of the best stories told this century.
"Choices & consequences", like "turn-based" or "isometric", refers to a very specific design that can't be interpreted in different ways. A game is either turn-based or not; it either has choices or not; the gameworld either reacts to those choices or not.
Choices are the core of role-playing. That's what separates RPGs from adventure games; instead of following a predetermined path and solving problems in very specific ways, you decide what to do (within the frame of a story and setting), when to do it, and how to do it.
You can read the full first section of the interview Here
Source: Star Wars Knights


















